Twilight available in the 
org.pushingpixels.substance.api.skin.TwilightSkin. 
In addition, the 
org.pushingpixels.substance.api.skin.SubstanceTwilightLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new TwilightSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.TwilightSkin")-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceTwilightLookAndFeelUIManager.setLookAndFeel(new SubstanceTwilightLookAndFeel())UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceTwilightLookAndFeel");
 
 
Magellan available in the 
org.jvnet.substance.api.skin.MagellanSkin. 
In addition, the 
org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new MagellanSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.MagellanSkin")-Dswing.defaultlaf=org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeelUIManager.setLookAndFeel(new SubstanceMagellanLookAndFeel())UIManager.setLookAndFeel("org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel");
 
 
Graphite available in the 
org.pushingpixels.substance.api.skin.GraphiteSkin. 
In addition, the 
org.pushingpixels.substance.api.skin.SubstanceGraphiteLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new GraphiteSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.GraphiteSkin")-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceGraphiteLookAndFeelUIManager.setLookAndFeel(new SubstanceGraphiteLookAndFeel())UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceGraphiteLookAndFeel");
 
 
Graphite Glass available in the 
org.pushingpixels.substance.api.skin.GraphiteGlassSkin. 
In addition, the 
org.pushingpixels.substance.api.skin.SubstanceGraphiteGlassLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new GraphiteGlassSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.GraphiteGlassSkin")-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceGraphiteGlassLookAndFeelUIManager.setLookAndFeel(new SubstanceGraphiteGlassLookAndFeel())UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceGraphiteGlassLookAndFeel");
 
 
Graphite Aqua available in the 
org.jvnet.substance.api.skin.GraphiteAquaSkin. 
In addition, the 
org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new GraphiteAquaSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.GraphiteAquaSkin")-Dswing.defaultlaf=org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeelUIManager.setLookAndFeel(new SubstanceGraphiteAquaLookAndFeel())UIManager.setLookAndFeel("org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel");
 
 
Raven available in the 
org.pushingpixels.substance.api.skin.RavenSkin. 
In addition, the 
org.pushingpixels.substance.api.skin.SubstanceRavenLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new RavenSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.RavenSkin")-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceRavenLookAndFeelUIManager.setLookAndFeel(new SubstanceRavenLookAndFeel())UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceRavenLookAndFeel");
 
 
Challenger Deep available in the 
org.pushingpixels.substance.api.skin.ChallengerDeepSkin. 
In addition, the 
org.pushingpixels.substance.api.skin.SubstanceChallengerDeepLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new ChallengerDeepSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.ChallengerDeepSkin")-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceChallengerDeepLookAndFeelUIManager.setLookAndFeel(new SubstanceChallengerDeepLookAndFeel())UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceChallengerDeepLookAndFeel");
 
 
Emerald Dusk available in the 
org.pushingpixels.substance.api.skin.EmeraldDuskSkin. 
In addition, the 
org.pushingpixels.substance.api.skin.SubstanceEmeraldDuskLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new EmeraldDuskSkin())SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.EmeraldDuskSkin")-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceEmeraldDuskLookAndFeelUIManager.setLookAndFeel(new SubstanceEmeraldDuskLookAndFeel())UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceEmeraldDuskLookAndFeel");
 
