Twilight
available in the
org.pushingpixels.substance.api.skin.TwilightSkin
.
In addition, the
org.pushingpixels.substance.api.skin.SubstanceTwilightLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new TwilightSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.TwilightSkin")
-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceTwilightLookAndFeel
UIManager.setLookAndFeel(new SubstanceTwilightLookAndFeel())
UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceTwilightLookAndFeel");
Magellan
available in the
org.jvnet.substance.api.skin.MagellanSkin
.
In addition, the
org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new MagellanSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.MagellanSkin")
-Dswing.defaultlaf=org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel
UIManager.setLookAndFeel(new SubstanceMagellanLookAndFeel())
UIManager.setLookAndFeel("org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel");
Graphite
available in the
org.pushingpixels.substance.api.skin.GraphiteSkin
.
In addition, the
org.pushingpixels.substance.api.skin.SubstanceGraphiteLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new GraphiteSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.GraphiteSkin")
-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceGraphiteLookAndFeel
UIManager.setLookAndFeel(new SubstanceGraphiteLookAndFeel())
UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceGraphiteLookAndFeel");
Graphite Glass
available in the
org.pushingpixels.substance.api.skin.GraphiteGlassSkin
.
In addition, the
org.pushingpixels.substance.api.skin.SubstanceGraphiteGlassLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new GraphiteGlassSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.GraphiteGlassSkin")
-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceGraphiteGlassLookAndFeel
UIManager.setLookAndFeel(new SubstanceGraphiteGlassLookAndFeel())
UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceGraphiteGlassLookAndFeel");
Graphite Aqua
available in the
org.jvnet.substance.api.skin.GraphiteAquaSkin
.
In addition, the
org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new GraphiteAquaSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.GraphiteAquaSkin")
-Dswing.defaultlaf=org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel
UIManager.setLookAndFeel(new SubstanceGraphiteAquaLookAndFeel())
UIManager.setLookAndFeel("org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel");
Raven
available in the
org.pushingpixels.substance.api.skin.RavenSkin
.
In addition, the
org.pushingpixels.substance.api.skin.SubstanceRavenLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new RavenSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.RavenSkin")
-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceRavenLookAndFeel
UIManager.setLookAndFeel(new SubstanceRavenLookAndFeel())
UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceRavenLookAndFeel");
Challenger Deep
available in the
org.pushingpixels.substance.api.skin.ChallengerDeepSkin
.
In addition, the
org.pushingpixels.substance.api.skin.SubstanceChallengerDeepLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new ChallengerDeepSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.ChallengerDeepSkin")
-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceChallengerDeepLookAndFeel
UIManager.setLookAndFeel(new SubstanceChallengerDeepLookAndFeel())
UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceChallengerDeepLookAndFeel");
Emerald Dusk
available in the
org.pushingpixels.substance.api.skin.EmeraldDuskSkin
.
In addition, the
org.pushingpixels.substance.api.skin.SubstanceEmeraldDuskLookAndFeel
can be used with one of the following options:
SubstanceLookAndFeel.setSkin(new EmeraldDuskSkin())
SubstanceLookAndFeel.setSkin("org.pushingpixels.substance.api.skin.EmeraldDuskSkin")
-Dswing.defaultlaf=org.pushingpixels.substance.api.skin.SubstanceEmeraldDuskLookAndFeel
UIManager.setLookAndFeel(new SubstanceEmeraldDuskLookAndFeel())
UIManager.setLookAndFeel("org.pushingpixels.substance.api.skin.SubstanceEmeraldDuskLookAndFeel");